MultiTek Solutions worked closely with Deakin University's mechatronics expert Dr Ben Horan, WSP Consulting, and other key stakeholders to create a custom configured Audio System for Deakin Uni's remarkable Virtual Reality Lab located in the Centre for Advanced Design in Engineering and Training (CADET) at the Waurn Ponds Campus.
The new, state-of-the-art engineering facility is the first of its kind in the world. An 'Audio Platform' capable of accommodating a broad range of operational outcomes and usage scenarios was needed to achieve a new level of realism for the 'Virtual Reality' environment. Deakin University required a natural and convincing level of Sonic Immersion in the Lab.
MultiTek Solutions customised and installed an Audio System with a consistent surrounding sound field allowing for the realistic placement of audio to simulate real-life environments and sounds in the virtual world. The sensitive nature of the Virtual Reality system required a delicate approach one that would not compromise the already existing components of the VR system. MultiTek carefully and strategically mounted the loudspeaker system to achieve the spatial placement of sound throughout the area of coverage. Customised speaker brackets able to isolate vibrations were also designed to protect the screen mounts.
MultiTek Solutions cleverly integrated the Lab's existing computer systems with the Digital Audio Network, enabling all the audio in the system to stay within the digital domain. MultiTek achieved this by using a BSS London Dante System.
Deakin's commitment to innovation shifts to a whole new level with the development of the VR Lab. Students, graduates, and industry partners now have access to some of the best future-focused engineering and design facilities in the country. MultiTek Solutions proudly collaborated on providing cutting edge Audio Solutions for what is undoubtedly a visionary project.
"The potential of VR is practically limitless. Whether it be developing virtual prototypes for buildings or aircraft, providing virtual training scenarios for health care providers or sportspeople, or developing new games for the entertainment industry, VR is likely to transform the way we live over the next decade."
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